trinity-users@lists.pearsoncomputing.net

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Month: November 2014

Re: [trinity-users] Sources list entry for Slavek's repository for LM17 was: Re: [trinity-users] gcc and Trinity dependencies

From: "Timothy Pearson" <kb9vqf@...>
Date: Wed, 19 Nov 2014 15:42:02 -0600
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> I see no reason to take something off list that I did not bring onto the
> list.
> You say you are not complaining, if using the adjective awful is not a
> complaint about the usability of Mint/MATE what is it?
> I genuinely have no problem with what you have pointed out, I do however
> feel you go overboard.
> Like I said in my first response to this topic I see alot of TDE is
> "wonderful" (which is great) but everything else is "awful".
> When you use something, and by your own admission you use Mint/MATE, and
> you find a problem with it it really does help others if you tell the
> people who are developing it. Your reply certainly indicates you never did
> this so to be fair your complaint isn't really helpful. Do you report
> problems you find with TDE? If you find something I bet you would because
> you have an emotional attachment to TDE but you don't have an emotional
> attachment to anything else and because of this it appears as though it is
> fine for you to bag them.
> I find that extremely unfair and unreasonable especially when you wont
> take
> the time to help projects you do use.
>

While I largely agree with the ideas posted above, bear in mind that many
projects/products (both open-source and commercial) have a definite idea
of what they want their user experience to be, and any attempt at
deviation will result in (at minimum) wasted effort on the part of the
"bug" reporter or possibly even devolution to name calling, belittling,
etc. on lists.  Fortunately I have not seen much of the latter but I have
had numerous UX bugs immediately tagged as WONTFIX or just plain ignored
by large upstream projects; this has dissuaded me from bothering to report
them in the first place as I can generally spend the same amount of
overall time adding a feature to TDE or coding a workaround for something
missing.

Molding existing projects to your UX desires is often not feasible.  Even
this project (and I myself) have rejected numerous UX proposals that are
outside the spirit of TDE's design.

TL;DR: Find something that's 90% of the way to where you like it and
support it no matter what.  Forget about molding something that's 50%
there into what you want.

Just my $0.02. :-)

Tim
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