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Month: February 2018

Re: [Users] Wiki CSS (was: tips on getting TDE to run smoothly)

From: Leslie Turriff <jlturriff@...>
Date: Wed, 21 Feb 2018 18:21:26 -0600
On 2018-02-20 08:33:11 William Morder wrote:
> On Tuesday 20 February 2018 05:46:06 E. Liddell wrote:
> > On Tue, 20 Feb 2018 13:43:19 +0100
> >
> > Thierry de Coulon <tcoulon@...> wrote:
> > > That's a problem TDE will have to address too, globaly. I've had a
> > > (short) encounter with an HiDPI screen (which is another example of
> > > basic stupidity, as HiDPI may be nice for video, maybe gaming, but is
> > > totaly useless for work) and TDE was really a pain, because it was
> > > designed in a time where such resolutions did not exist and is bitmap
> > > based.
> > >
> > > Windows 10 adapts well, even Gnome 3 can more or less cope with it.
> > >
> > > So I's say either we provide good bitmaps for HiDPI (I'd be happy to
> > > help there), or we turn to scalable elements (seems quite a rewrite),
> > > or in the end TDE disappears, because new laptops all come with HiDPI,
> > > even cheap chinese ones.
> >
> > TDE already has SVG support for some things, but it may need to be
> > extended into additional parts of the UI (lacking a HiDPI screen to test,
> > I can't say exactly where those would be, though).  Other than that, the
> > main things needed would be better support for font scaling, and at least
> > one window manager theme and widget set designed to flex without looking
> > utterly ugly.  I think.
> >
> > I'm starting to think I should be looking for a HiDPI screen I can stick
> > on the Raspberry Pi cluttering the shelf above my desk, so that I can at
> > least float a sane minimal proposal . . .
> >
> > > Why is another question - the screen in front of me is a 27" , 
> > > 1920x1080 one and I can't see any reason for changing it.
> >
> > Two reasons that I can think of:  talking points for marketing, and
> > economies of scale in production.  Nothing to do with end users, in other
> > words.
> >
> > E. Liddell
>
> And most designers of such screens (and other digital toys) are usually
> 20-30-somethings who cannot imagine life beyond the age of 35 or 40, and
> see no reason to take into account older users whose eyesight is getting
> progressively worse.
	Which also explains why developers have (seemingly unanimously) adopted 
pastel themes, which make it so hard to distinguish different icons.
>
> Of course, to be fair to all sides, I suppose that there is no way of
> anticipating all these issues. I never thought much about bad eyesight
> until it started happening to me.
>
> Bill
>
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